SIT151程序辅导、Java、Python编程辅导

- 首页 >> Algorithm 算法
Deakin College
SIT151
GAMING FUNDAMENTALS
TRIMESTER 2 2020
This unit guide is applicable for the year and teaching period specified above only
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 2
C0NTENTS
A Note from your Unit Coordinator ...................................................................................................................3
Contact Details...................................................................................................................................................3
Unit Overview.....................................................................................................................................................3
Unit Description..............................................................................................................................................3
Unit Learning Outcomes.................................................................................................................................3
Deakin College Transitional Attributes...........................................................................................................4
Unit Learning Resources.....................................................................................................................................4
Assessment.........................................................................................................................................................4
Assessment Details.............................................................................................................................................5
Assignment Submission......................................................................................................................................8
Late Submission of Assignments........................................................................................................................9
Learning Support................................................................................................................................................9
Grading System ..................................................................................................................................................9
Student Evaluation of this Unit ........................................................................................................................10
Trimester Timetable ……………………………………………………………………………………………………………………………..11
Appendix A: Examination Requirements and Instructions …………………………………………………………………….……13
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 3
A Note from your Unit Coordinator
Welcome to SIT151 Game Fundamentals! In this unit we introduce you to fundamental concepts of game
design and development. This includes analysing games to better understand what makes them tick and
learning professional game terminology to communicate development concepts. We also put the theory into
practice by building a game ourselves from scratch, using an industry standard tool – the Unreal 4 Engine.
Game design and development can be challenging, but also a deeply rewarding and valuable experience. So
bring your a-game and enjoy! You should always read this unit guide first and check it frequently when
preparing to study, or embarking on assignment work.
Contact Details
Unit Overview
Unit: SIT151
Unit Title: Game Fundamentals
Prerequisites: Nil
Teaching Method: Four hours of class contact per week are allocated to this unit
Unit Description
The unit provides students with the foundation concepts and skills required for design and development of
games. Through combination of practical application and theory, students will learn about designing games
with a focus on engaging and refining their creative skills. Students will analyse existing games and the games
industry, learn about current processes of game design and development, and design a game
implementation. Specific topics of interest in this unit include:
Game creativity and innovation
Game design
Game development
Game Industry and Careers
Unit Learning Outcomes
These are the Learning Outcomes (ULO) for this Unit
ULO At the completion of this unit students can:
ULO1 Investigate computer game designs and articulate their effectiveness using evidence
ULO2 Design and develop computer game components and incorporate that into a game
ULO3 Employ the terminology used for computer game design and development to
communicate ideas and concepts in a professional manner
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 4
Deakin College Transitional Attributes
All Deakin College Diploma units contribute to the following graduate attributes:
 Independent learner
 Knowledge base
 Research skills
 Time management skills
 Report writing skills
 Awareness of ethics of tertiary education
 Use of appropriate technologies
 Ability to work alone and as part of a team.
Unit Learning Resources
Essential learning resources
Adams, E, 2010, Fundamentals of Game Design 2nd Edition, ISBN: 0-321-64337-2
(Also available as an eBook)
Recommended learning resources
Rollings, A. and Adams, E 2003, ‘Andrew Rollings and Ernest Adams on Game Design. New Riders
Publishing. ISBN 1-5927-3001-9
Poole, S 2000, ‘Trigger Happy’, Arcade Publishing. ISBN 1-55970-539-6
Bartle, R A 2004, ‘Designing Virtual Worlds’, New Ride
Oxland, K 2004, ‘Gameplay and Design’, Addison Wesley. ISBN 0-321-20467
Salen, K & Zimmerman, E 2004, ‘Games as systems of information’, Rules of play: game design
fundamentals, MIT Press, Cambridge, Mass., pp. 203-211
Assessment
Assessment task Weighting Due date Unit learning
outcome(s)
1. Written report 10%  Week 4 (Sunday 26th of July
2020, 11:55pm)
 Week 5 (Sunday 2nd of August
2020, 11:55pm)
ULO1, ULO3
2. Point of view research
essay
25%  Week 7 (Sunday 23rd of August
2020, 11:55pm)
ULO1, ULO3
3. Game development
and implementation
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 5
Assessment Details
Assessment 1
Written report & peer review
Brief description of assessment task Students will be tested on their ability to apply the
terminology used for computer game design and
development. Students must research at least one concept in
games design and share their research with other students.
Students will also be expected to engage in a peer review
process to review three other student submissions and
thereby expand their knowledge of game concepts.
Details of student output This is an individual assessment task and is split into 2 parts:
 Students are allocated a game concept and then
required to write a research report on it. The report
must adhere to a structure (specified in the
assignment description) and use scholarly references.
 Students are required to peer review three other
students in the class.
Topic is based on week 1-3 topics and report has a word
count of 500 words.
Grading and weighting (% total mark
for unit)
Marked out of 70:
 Part 1 marked out of 50.
 Part 2 marked out of 20.
Contributes to 10% of the final grade, based on individual
work.
When and how to submit your work Submission should be made electronically via Moodle.
 Part 1 is due Sunday the 26th of July 2020, 11:55pm.
 Part 2 is due Sunday the 2nd of August 2020,
11:55pm.
Assessment 2
POV research essay
Brief description of assessment task Students will choose from a selection of research topics
relevant to development and design within the games
industry. They will prepare use researched sources in order to
support a chosen point of view on the topic and integrate
discussion of relevant games and literature. Students will be
required to use the rubric provided to complete a critical selfreview
of their work to improve their final submission.
Details of student output This is an individual assignment. Students choose a topic
listed in the assignment description and then write a point of
view research essay. Each topic is debatable and therefore
students must choose a position and make a convincing
argument based on research. Topic is based on week 4 & 5
with a word count of between 800-1000 words.
Grading and weighting (% total mark
for unit)
Marked out of 28; contributes to 25% of the final grade,
based on individual work.
When and how to submit your work Submission should be made electronically via Moodle. Due on
Sunday the 23rd of August, 11:55pm.
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 6
Assessment 3
Game development and implementation
Brief description of assessment task Students will learn how to implement a basic game in an
industry relevant game engine. Students must extend upon
the basic implementation and make their own additions that
are relevant to the game genre being developed.
Details of student output This is an individual assignment. Students create a game in
the Unreal Game Engine based on weekly tutorials for the
first 8 weeks of the unit. Students then add additional
components to the game based on the assignment
description. Students are expected to add the components
creatively.
Students must add at least two components to their game,
where each component must meet two requirements.
Submission is split into 2 parts:
 Students submit a prototype, which includes the base
game with one component added and a plan for the
second component.
 Based on the feedback from the prototype, students
submit the final game. This includes the second
component added, along with any suggested
adjustments to the first component.
Topic based on week 1- 8 content
Grading and weighting (% total mark
for unit)
Marked out of 60:
 Prototype marked out of 20.
 Final game marked out of 40.
Contributes to 30% of the final grade, based on individual
work.
When and how to submit your work Submission should be made electronically via Moodle.
 Prototype is due Sunday the 6th of September 2020,
11:55pm.
 Final game is due Sunday the 20th of September
2020, 11:55pm.
Assessment 4
Examination
Brief description of assessment task The examination will assess and validate student knowledge
of and ability to apply the computer game design and
development principles. Questions will be based on the topics
covered in class during the entire trimester of study.
Details of student output Students complete a final exam based on the weekly unit
content. The exam is composed of multiple choice questions
with single sentence justification and short answer questions.
Topic based on week 1- 12 content. The exam has a 2 hour
time limit with 15 minutes reading time.
Grading and weighting (% total mark
for unit)
Marked; contributes to 35% of the final grade, based on
individual work.
When and how to submit your work Students sit the exam during exam week; Monday 28th of
September to Friday 2nd of October.
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 7
Determination of Final Grade
This unit does not have a hurdle requirement. Students must achieve at least 50% in the unit overall, to
obtain a passing grade in the unit.
In-Trimester Assessments
It is the responsibility of a student to sit for a test/assessment on the scheduled date, according to the class
they are enrolled in.
Assessment Reviews
Review of Assessment during a Trimester
During the course of a trimester, students will be provided with feedback on their performance in all
assessment tasks. It is expected that students will discuss any issues directly with their lecturer.
Limited grounds for a review of assessment are available and students are referred to the Assessment Policy
for further information (available from the Deakin College website). A Review of Assessment during a
Trimester form must be completed and submitted within 5 working days of publication of the result for the
particular piece of assessment.
Review of Assessment at the End of a Trimester
If a student reasonably believes that a final grade has not been added or processed correctly, he or she may
apply for a review of final grade by completing the Review of Final Grade Application. Applications must be
submitted to Deakin College Reception within 5 working days of the publication of the final results.
A review of final grade involves review and checking of marks - it does NOT involve a review or remarking of
individual pieces of assessment.
Special Consideration
Special Consideration may be provided to students who are prevented from performing to the best of their
ability in a particular piece of assessment, including a scheduled examination, due to serious and
exceptional circumstances beyond their control. Examples of such circumstances are provided in the
Assessment Policy (available from the Deakin College website) and include serious illness or injury, hardship
or trauma.
Students are required to complete a Special Consideration Application (available from the Student Portal
under Documents/Forms) and submit this to Deakin College Reception, together with supporting
documentation before the assessment due date, or within 3 working days after the submission/timetabled
date of the relevant piece of assessment. Page 3 (‘Health Practitioner Certificate’) of the Special
Consideration Application must be completed by a health practitioner for applications on medical, health or
psychological grounds. Please refer to the Assessment Policy for further information.
Students who require an assignment extension should not apply for special consideration but must
complete a Request for Extension of Assignment Dues Date form (available from the Student Portal under
Documents/Forms).
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 8
Academic Misconduct
Students should familiarise themselves with the Academic Integrity Policy (available from the Deakin College
website).
Academic misconduct is a serious offence in academia. These include plagiarism, collusion, cheating and
‘misrepresentations’ (which includes falsification of documents). Penalties will be applied consistently with
the Academic Integrity Policy.
Plagiarism The act of presenting the work of another person(s) as though it is one’s own original work,
whether intentionally or by accident, without proper reference of the original source or sources.
Collusion Work that is produced in part or in whole by unauthorised collaboration with other person(s)
which is then presented by any of the parties as their own work.
Cheating Any dishonest conduct whether in an assessment or in any representation. For example,
communication with another student during an examination, having unauthorised notes during an
examination - the notes may be on or in an object, a data storage device or on any part of the body, or
‘contract cheating’, which is the purchasing work or commissioning another person or website to
produce a work which is then passed off as your own.
Misrepresentation As assertion by words, conduct or non-disclosure of information which creates a
false status or is not consistent with the facts.
Whenever you refer to another person’s research or ideas (whether by directly quoting or by paraphrasing
them) you MUST acknowledge that source. Copying paragraphs from the internet and presenting them as
your own work is plagiarism. If you download and copy paragraphs from the internet, you must identify the
source.
You MUST acknowledge the sources that you have drawn on. This is a necessary courtesy to the original
authors, and also allows the readers of your work to follow up on any points that you have raised.
If you directly copy another writer's phrase, sentence or paragraph, then you should use quotation marks
and note the source of the quote. If you use another writer's ideas, but not his or her exact words, you should
again note the source. There are a number of ways by which you can refer to other people's work.
The main referencing method used at Deakin College is the Harvard referencing method, which involves
noting the author's name, the title of the article and journal, or book, the year of publication, the journal's
volume number, the book publisher's name and location, and the relevant page numbers.
A copy of Guide to Assignment Writing and Referencing is available on the Deakin University website:
http://www.deakin.edu.au/students/study-support/referencing/harvard
Assignment Submission
Assignments must be submitted by the due date. The Assignment Cover Sheet (available from the Student
Portal under Documents/Forms), must be submitted and signed when submitting a hard copy assignment. It
should be attached it to their assignment and then submitted with the completed assignment as outlined in
the assignment details. (Assignments will not be accepted at Deakin College Reception).
Students must keep a copy of each assignment submitted and must be able to produce the copy in the
unlikely event that the original assignment is misplaced. Students must maintain backup copies of all their
assignment work. Electronic loss of data is common, but is NOT a satisfactory excuse for an extension of a
submission date.
Any work that you submit may be checked by electronic or other means for the purposes of detecting
collusion and/or plagiarism. It is Deakin College policy that the period between submission and marking of
assignments should not normally exceed fifteen (15) working days to allow for timely feedback to students
on their progress.
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 9
Late Submission of Assignments
Extension of an assignment submission date
If there is a compelling reason why you are unable to complete your assignment before the due date you
should complete a Request for Extension of Assignment Due Date form, available from the Student Portal
under Documents/Forms and submit it to your unit coordinator. This must be done at least 48 hours before
the assignment due date.
Penalties for late submissions
Assignments received late and without prior approval will be penalised. A penalty of 5% of the total available
marks will be deducted for every day the assignment is late. Assignments submitted more than 5 working
days after the due date will be awarded a mark of zero.
Learning Support
Students have access to group-oriented and individual learning support at Deakin College. During each
trimester, students can attend a series of study skills workshops conducted both at Deakin College and Deakin
University on topics such as time management, avoiding plagiarism, referencing, academic writing, critical
thinking and exam preparation.
Students can book individual consultations with the Deakin College Academic Skills Advisor. They can also
access the Deakin University Language and Learning Drop-in Centre. All students have access to the Academic
Skills Moodle site which contains a number of resources to improve students’ study skills and language
proficiency.
Grading system
All students enrolled in any unit will be graded according to Deakin College’s standard grading system as
follows:
GRADE DESCRIPTION PERCENTAGE
HD High Distinction 80 - 100
D Distinction 70 - 79
CR Credit 60 - 69
P Pass 50 - 59
N Fail 0 – 49
DE Deferred Examination
EX Exemption Granted
RI Results Not Finalised
RPL Recognition of Prior Learning
RW Results Withheld
UP Ungraded Pass (Safety Units)
W Withdrawn without academic penalty
WN Withdrawn Failure
XN Enrolled Assessment Incomplete
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 10
Changes to Enrolment
Enrolment changes can be made through the student portal until 5.00 pm Friday of the second week of the
trimester.
 Withdrawal from any unit or course before the end of week 4 of a trimester will not incur an academic
penalty. Fees paid for the unit(s) will be credited to the following trimester. Fees will be forfeited for
any withdrawal after week 4;
 Withdrawal from any unit or course between weeks 5 and 8 of a trimester will incur a grade of W
(Withdrawn). This grade does not incur an academic penalty;
 Withdrawal from any unit or course between weeks 9 and 12 of a trimester will incur a grade of WN
(Withdrawn Fail). This grade will incur an academic penalty and a student’s course progress will be
assessed at the end of the trimester by the Board of Examiners;
 Overseas students are required to maintain a full time enrolment. Therefore, if a withdrawal from one
or more units constitutes a part time enrolment, withdrawal from such units will not be permissible.
Class Attendance
Deakin College takes attendance seriously. Attendance is an important element of a student’s success in their
studies and it is strongly recommended that attendance is maintained in all classes. All work covered in class
is examinable.
Attendance will be recorded in all sessions and students should make themselves aware of the Attendance
Policy (available from the Deakin College website).
Where alternative classes exist for a unit, students are permitted to attend a maximum of two alternative
classes per unit during the trimester. Students should collect a Lecturer Attendance Variation Form available
from the Student Portal under Documents/Forms or from reception and submit this to the lecturer of the
alternate class to sign and verify their attendance. The signed and verified form must be submitted to
Reception by the student within 7 days after the initial scheduled class.
Medical certificates are not required to be submitted to Deakin College to explain occasional absences from
class or short-term illness. However, where ‘compassionate and compelling’ circumstances exist, for
example, serious illness or injury, trauma, or bereavement of close family members, an Explained Absence
Form can be submitted to Deakin College Reception with your evidence within 7 days of the absence so that
attendance records can be adjusted to show that compelling or compassionate circumstances occurred. This
does not change an ‘absence’ to an ‘attendance’ – it merely indicates that compelling or compassionate
circumstances occurred which explain a student’s absence. Please refer to the Attendance Policy for more
information.
Student Evaluation of this Unit
At the end of trimester students will be asked to evaluate all of the units they have studied during the
trimester. Students are strongly encouraged to complete the Student Evaluation form for this unit and give
feedback.
All ratings and comments are read and given careful consideration following completion of each trimester
and inform the changes which may be introduced in subsequent trimesters.
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 11
Trimester Timetable
WEEK Week Commencing LECTURES PRACTICAL SESSION
1 Monday 29 June 2020 Introduction  Theory questions and game analysis
related to general game design and
development.
 Unreal Engine game development.
2 Monday 6 July 2020 Game Fundamentals and
History
 Theory questions and game analysis
related to game history.
 Unreal Engine game development.
3 Monday 13 July 2020 Designing Gameplay  Theory questions and game analysis
related to understanding gameplay.
 Unreal Engine game development.
4 Monday 20 July 2020 Game Industry Topics –
Part 1
 Theory questions related to
assessment 3 topics.
 Unreal Engine game development.
Written report due
5 Monday 27 July 2020 Game Industry Topics –
Part 2
 Theory questions related to
assessment 3 topics.
 Unreal Engine game development.
Written report peer review
6A Monday 3 August 2020 Creating Content for
Games
 Theory questions and exercises
relating to game theory, state
machines and decision trees.
 Unreal Engine game development.
Trimester Break: Monday 10 August 2020 – Thursday 14 August 2020
7 Monday 17 August
2020
Game Genre  Theory questions related to game
genre classification.
 Unreal Engine game development.
Point of view research essay due
8 Monday 24 August
2020
Unreal Engine
Development
 Unreal Engine game development.
9 Monday 31 August
2020
Audience of Games  Theory questions and exercises
relating to audience classification.
 Unreal Engine game development.
Game development and implementation due
(prototype)
10 Monday 7 September
2020
Creating Strategic Games  Assessment 3 discussion and content
creation.
 Unreal Engine game development.
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 12
11 Monday 14 September
2020
Future of Games  Theory questions relating to the
future of game technology and the
industry.
 Unreal Engine game development.
Game development and implementation due
(final game)
12 Monday 21 September
2020
Review/Exam Preparation  Weeks 1 to 11 review questions.
Examination Week Monday 28 September to Friday 2 October 2020
Trimester 1 Census Date: Friday 24 July 2020
Results Released in Portal: Tuesday 13 October 2020
Portal Opens for T2 Re-Enrolment: Friday 16 October 2020
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 13
Appendix A: Examination Requirements and Instructions
SUMMARY OF EXAM REQUIREMENTS FOR STUDENTS
1. You should arrive for your exam at least 15 minutes before it is scheduled to commence.
2. You will not be permitted to sit the exam if you are more than 30 minutes late after writing time
commences.
3. You MUST have your Deakin College student ID card with you for every exam you sit. You will not be
permitted to enter the exam room without it.
4. No electronic equipment whatsoever, with the possible exception of a non-programmable calculator,
may be used in an exam.
5. Personal items (purse, wallet, mobile phone) brought into the exam should be left underneath your
desk. Do NOT leave valuables in bags at the end of the exam room. Mobile phones MUST be switched
off. Any mobile phone which rings during an exam will be confiscated and not returned until the exam
papers have been collected and placed into storage.
6. Find out before the end of the trimester from your lecturer or unit outline whether your exam is ‘Open
Book’ or ‘Closed Book’.
7. Find out before the end of the trimester whether or not you can bring a non-programmable calculator
or a dictionary in book form into the exam.
8. The penalties for failing to behave in accordance with Deakin College standards for conduct during the
exam are severe. Make sure you know before-hand what authorised materials and devices you can
take into your exam. Students found with unauthorised material in their possession are in breach of
the Academic Integrity Policy.
9. Students who are unwell during an exam may apply for special consideration by completing the Special
Consideration form found on the Student Portal. An application for special consideration MUST be
accompanied by supporting documentation and submitted within three (3) working days of the exam.
10. Students who are prevented from sitting an exam (e.g. a car accident) may apply for a deferred exam
using the special consideration form found on the student portal. An application for a deferred exam
MUST be accompanied by supporting documentation and submitted within three (3) working days of
the exam.
Students are advised to read all the exam regulations for students accessible on the student portal at
Documents/Forms).
______________________________________________________________________________________________________________________________
This document is current at 02/07/20. Once printed this document is no longer a controlled document.
K:\Academic Services\Unit Outlines\2020-T2\Diploma of Information of Technology\SIT151 V44-7/20 Page 14
Seat
Number
Diploma of Information Technology
Trimester 2 Examination
September 2020
___________________________________________________________________________
Unit Code: SIT151
Unit Name: Game Fundamentals
Reading Time: 15 minutes
Writing Time: 2 hours
___________________________________________________________________________
Deakin College Student ID No: ……………………………………………………………………………………………
READ INSTRUCTIONS BEFORE COMMENCING
DO NOT COMMENCE WRITING UNTIL INSTRUCTED TO DO SO
Note: A tick () in a box indicates the instruction applies.
A blank box indicates the instruction does not apply.
 This exam is a closed book exam.
This exam is an open book exam.

You may use a (non-electronic)
dictionary.
You may use a calculator.
THIS EXAMINATION PAPER MUST NOT BE REMOVED FROM THE EXAMINATION ROOM
YOU MUST NOT HAVE ANY UNAUTHORISED MATERIAL IN YOUR POSSESSION DURING
THE EXAM

站长地图