代做CMPM 169 - Creative Coding Fall 2025代做Java语言

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CMPM 169 - Creative Coding

Tu|Th 9:50AM - 11:25AM; Phys Sciences 114

Fall 2025, 12412

COURSE INFORMATION

Surveys seminal and contemporary artworks and interactive installations that utilize and critically analyze new media, new technologies, and new algorithms. Students introduced to creative coding practices and encouraged to emulate existing digital arts techniques and to develop their own computational arts projects

PREREQUISITES/COREQUISITES

CMPM 35 or CMPM 120 or CMPM 163 or by permission of instructor. Enrollment is restricted to juniors, seniors, and graduate students.

REQUIRED MATERIALS, TEXTBOOKS AND TECHNOLOGY

A laptop able to run Unity3D (https://docs.unity3d.com/Manual/system-requirements.html) and Touchdesigner (https://derivative.ca/UserGuide/System_Requirements)  is highly recommended. If you do not have access to a device you can use to work on the materials in class, you will have permission to work from a lab or from your home on Lab days.

ASSIGNMENTS

There will be 7 short assignments and one final project for this class.

For the 7 short assignments, the lowest grade will be dropped. You are encouraged to do all seven, as the grading for some of these will be difficult.

FINAL PROJECT

The final project will be worth 40% of your final grade, split into 4 sections: Ideation, Pitch, Report, and Showcase.

·  Ideation - Split across two submissions, you will come up with a list of ideas for a final project in the first weeks, then do a deeper dive on a subset of those ideas in later weeks.

·  Pitch - From your ideation stage, pick an idea to complete. You'll create a short description of your project, a rough plan on executing it, and what resources you will need to complete it.

·  Report - A mid-project check in to see your progress and a report on what still needs to be done and what roadblocks you have

·  Showcase - A final showcase of your work completed, done in the finals week of class.



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