代写ID412 Introduction to Game Design and Theories调试R语言程序
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Course Overview
Games are more than a form of entertainment and provide invaluable insights into human nature by reflecting their thoughts, experiences, and desires, which conveys ones ’ understanding and engagement with the worlds around them. Throughout the course, students will learn varieties of essential aspects in game development including game mechanics and interactions, materials and user interfaces, level designs and others. In addition, students will gain a practical and hands-on knowledge how to employ an industry standard game engine to develop a game. Finally, students will deliver an individual and/or team-based final comprehensive game prototypes.
Course Goals
Upon completion of this course, students should be able to:
● Examine the games ’ persuasive and educative potential and games ’ roles in education, training, and other real-world applications
● Analyze games critically through evaluating their strengths and weaknesses from both technical and narrative perspectives
● Evaluate the mechanics, dynamics, and aesthetics of games
● Understand the industry-standard game engine’s interfaces and features
● Apply the basic game engine scripting to develop a game
● Develop an understanding of the iterative process involved in game design, including concept development, prototyping, and playtesting.
● Design minimum viable prototypes and concepts of games.
Grading Policy
The final grade will be calculated as follows:
Assessment |
Final Grade |
Attendance & Participation |
12% |
Individual Projects |
40% (20% + 20%) |
Pitch Deck Presentation |
8% |
Check Points |
10% (5% + 5%) |
Final Project |
30% |
Grading Scale is as follows
Number grade |
Letter grade |
GPA |
90-100 |
A |
4.0 |
85-89 |
A- |
3.7 |
80-84 |
B+ |
3.3 |
75-79 |
B |
3.0 |
70-74 |
B- |
2.7 |
67-69 |
C+ |
2.3 |
65-66 |
C |
2.0 |
62-64 |
C- |
1.7 |
60-61 |
D |
1.0 |
≤59 |
F (Failure) |
0 |
Class Schedule
Week |
Lecture |
Reading/Assignments/ Examination |
Week 1 |
Game Development Ecosystem |
|
Game Mechanic & Interaction |
|
|
Materials and User Interfaces |
Individual Projects 1 (20%) |
|
Level and Environment Design |
|
|
Prototyping and Iterations |
Individual Projects 2 (20%) |
|
Week 2 |
Game Workshop 1: Mini Game Development |
|
Game Workshop 2: FPS Game Development |
|
|
Pitch Deck Presentation |
Pitch Deck Presentation (10%) |
|
Game Development: Assets Preparation |
|
|
Game Development: Mechanic, Interaction, UI |
|
|
Week 3 |
ALPHA Version |
Check Point 1 (5%) |
Game Development |
|
|
BETA Version |
Check Point 2 (5%) |
|
Release Candidate Version |
|
|
Final Project Presentation |
Final Project Presentation (30%) |