代写ID412 Introduction to Game Design and Theories调试R语言程序

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ID412 Introduction to Game Design and Theories

Course Overview

Games are more than a form of entertainment and provide invaluable insights into human nature by reflecting their thoughts,   experiences, and desires, which conveys ones ’ understanding and engagement with the worlds around them. Throughout the course,  students will learn varieties of essential aspects in game development including game mechanics and interactions, materials and user interfaces, level designs and others. In addition, students will gain a practical and hands-on knowledge how to employ an industry standard game engine to develop a game. Finally, students will deliver  an individual  and/or team-based final comprehensive game prototypes.

Course Goals

Upon completion of this course, students should be able to:

●   Examine the games ’ persuasive and educative potential and games ’ roles in education, training, and other real-world applications

●   Analyze games critically through evaluating their strengths and weaknesses from both technical and narrative perspectives

●   Evaluate the mechanics, dynamics, and aesthetics of games

●   Understand the industry-standard game engine’s interfaces and features

●   Apply the basic game engine scripting to develop a game

●   Develop an understanding of the iterative process involved in game design, including concept development, prototyping, and playtesting.

●   Design minimum viable prototypes and concepts of games.

Grading Policy

The final grade will be calculated as follows:

Assessment

Final Grade

Attendance & Participation

12%

Individual Projects

40% (20% + 20%)

Pitch Deck Presentation

8%

Check Points

10% (5% + 5%)

Final Project

30%

Grading Scale is as follows

Number grade

Letter grade

GPA

90-100

A

4.0

85-89

A-

3.7

80-84

B+

3.3

75-79

B

3.0

70-74

B-

2.7

67-69

C+

2.3

65-66

C

2.0

62-64

C-

1.7

60-61

D

1.0

≤59

F (Failure)

0

Class Schedule

Week

Lecture

Reading/Assignments/ Examination

Week 1

Game Development Ecosystem

Game Mechanic & Interaction

Materials and User Interfaces

Individual Projects 1 (20%)

Level and Environment Design

Prototyping and Iterations

Individual Projects 2 (20%)

Week 2

Game Workshop 1:

Mini Game Development

Game Workshop 2:

FPS Game Development

Pitch Deck Presentation

Pitch Deck Presentation (10%)

Game Development: Assets Preparation

Game Development: Mechanic, Interaction, UI

Week 3

ALPHA Version

Check Point 1 (5%)

Game Development

BETA Version

Check Point 2 (5%)

Release Candidate Version

Final Project Presentation

Final Project Presentation (30%)



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